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Creating content for daz studio
Creating content for daz studio












creating content for daz studio
  1. Creating content for daz studio how to#
  2. Creating content for daz studio skin#
  3. Creating content for daz studio pro#
  4. Creating content for daz studio professional#

Creating content for daz studio skin#

So maybe when I have a lot of time, I’m going to add muscle and maybe internal organs and then model the outside skin and then see how that looks. And what I was doing that I already noticed I think the proportions are off, it’s not going to work the way I thought it would. Kim: Yes, exactly, because what I’m doing right now with the dragon skeleton is… the starting point was a sketch of one of my dragon species for my game, and I used the silhouette to model the skeleton inside. And I’m assuming, just extrapolating on that, then now you have to understand the different kinds of muscles and the connection points to the bones in order to flesh out, if you will, the figure as well, right?

creating content for daz studio creating content for daz studio

You know what? I had never thought of the human skeleton in that way, that there are, you know, a fixed number of joints that move in a fixed direction, and depending on any fantastical creature that you’re gonna build, you have to understand how all of the different joints come together. In Canada, we don’t say “Zee,” we say “Zed.” So ZedBrush.ĭAL: Yeah, doesn’t quite roll off the tongue. I said “ZedBrush.”ĭAL: You said “ZedBrush,” yes, that’s good, ZedBrush. So I don’t do it anymore, but I hope when I get into zeeBrush or zedBrush a little bit more, I will be able to do some more sculpting without the mess and the firing. Takes up a lot of space and you have to fire the clay.

creating content for daz studio

So at least it’s true for me, first I have to know what I’m doing, first I have to understand what I’m doing before I can put it into 3D, or model it in clay for that matter, which is very similar in the process.ĭAL: Do you model in clay much to get inspiration or to flesh out ideas, I guess? So if you don’t understand this and don’t know how the shape defines functionality, you are probably not going to have a very good time or a fun time modeling that thing. Or the shoulder, that’s another joint there. So those are three types of joints already.

Creating content for daz studio how to#

So you have to learn how to model a joint, what kind of joint is used in an elbow or a knee or a wrist. Kim: Well, if I think of a current project I’m working on, it’s a dragon skeleton and I had to do huge amount of research about animal and human skeletons before I could do that. So how critical do you think it is to understand how something works to be able to model it properly? Practical knowledge of how things work in order to be able to model them, realistically.ĭAL: … How critical is it to understand how something works in order to be able to model it properly? For example, you and I talked a bit before about modeling a weapon, and you said that you have no interest in it because you have no working knowledge of it.She talks a little about her pen and paper (role-playing) game that she’s in the process of creating.How to sell your models for profit and her recommended “path to success.”.Her inspiration for her modelling concepts.Listen to the podcast here (clicking on image will open an new window and take you to DAZ3D site)

Creating content for daz studio pro#

Her choice of modelling software is Hexagon, UV mapping using UV Layout Pro and UV Mapper Pro, among others such as GIMP, Photoshop, Terragen, Blacksmith3D and more in her workflow. Since then, she’s been hard at work creating content for DAZ Studio.

Creating content for daz studio professional#

Kim has worked as a professional illustrator for RPG games, and her started her 3D digital art journey in 2000 with Poser and then Poser Pro and started selling her content in 2006. Kim Schneider, better known as Arki is a 3D modeller and texture creator that has just completed a definitive series of tutorials in association with Digital Art Live called Creating Complex Clothingand available on DAZ3D’s website that takes the student from concept to finished, saleable product which covers modelling, UV mapping, rigging and texturing.














Creating content for daz studio